![]() Again, if it was hardware related it would happen on all games one would imagine. Worth noting as well that I have a Inateck USB interface as well running a few of the sensors. I have a pretty minimialist PC with not many things running in the background (razer synapse, icue for the keyboard and AMD raid xpert 2), but these have never created problems before. I'll try fiddling with the in game video options and report back. I have a G-Sync monitor so I tried disabling that incase there was something happening between the graphic drivers and Steam VR.I felt like it might have helped a little bit but the still problem persists. Looking around online and it does seem like a Rift / Rift S to Steam VR issue, and it seems to be software related, not hardware (someone with a 9900K and a 2080ti was reporting the same issue). I put in a solid session last night, and just tried to ignore the glitching, but man it is annoying. PC is a 3900X on a 570X, 1080ti, 32gb ram, original Rift with three cameras in a 10ft x 10ft space (mounted in the corners of the room). I've tried all the solutions I've found online regarding super sampling, disabling smoothing etc, but with little success. Pretty sure it isn't a frame rate issue, but more a tracking issue or some error with the way Steam VR translates the data from the Rift maybe?Īnyone else experiencing a similiar issue with Alyx? It doesn't happen on Oculus games, nor have I noticed it with outher Steam VR games, seems something to do with the Rift and Alyx specifically. Looking around seems fine most of the time, but head movement in 3d space causes the graphics to jump, as if it had lost a few frames (some tearing is present too, and some lateral movement of objects). ![]() The game looks incredible, but the immersion is really broken when the graphics glitch like this. ![]() Just started playing Alyx and have noticed some terrible graphical jumping.
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